Unreal Engine developer
A selection of work done between 2018-2024
Passion Project
My current passion project “Custom Dice Combat“ (Working title)
This project is where I am currently focusing my creative energies. I have spent hours designing the underlying framework to account for scalability and future growth. Building with this flexible approach in mind I have not had to spend any extra time needing to modify older systems as new ideas pop up.
Fun combat system
With the right mix of strategic character builds and item mods
Infinite dice system
Customize every die face and size. Everything plays an important role for determining how your character will play
Honorable mentions:
Unique non-health based life system.
In game item colorization system
Data tables
Abilities system
Unreal Engine Marketplace products
Texture layering system
This system automatically pulls in textures and allows the user to edit them at design time or runtime.
At design time, the texture can be compressed down to a single texture.
Texture layering system
This project was completed in under 80 hrs and is currently for sale on the Unreal Marketplace
Minimap
This project was completed in under 8 hrs and is currently for sale on the Unreal Marketplace
Minimap
At the time I made this all other minimaps on the Unreal Marketplace took nearly 20 min. on average to setup.
I saw a need for a product that is plug and play. It sets up a series of recycled widgets to increase performance.
The end user need only tag their actors and choose the images they would like to represent them. It can be setup in under a minute.
Other Quick Tools and projects
I am currently gathering up gifs of all the tools, small projects, and solutions I have made during my time using UE4 . During my 5 years as an Engine Support Technician at Epic I was able to assist in building several of these and I am working to gather up examples. Enjoy taking a look at the collection so far.