Update (Blueprint only):
I was able to create a Blueprint only version of the pixel reader. Along with this I was able to make large improvements to performance for the user of determining if an object can be seen.
In this updated version you can see the mannequin is looking for the pink cube. Look closely and you will see that it in this example the “Can See“ result shows up only when the camera can see the object (this could be changed in needed/wanted). The result being that even the body of the player can obscure the object.
This makes for a nearly perfect test on if the object can be seen. This would be great in something like a stealth game.
This method does not use Line traces, collision testing, or the perception system. This is a wonderful solution to the “hole in the fence“ problem for detecting if something can be seen.