This was a fun challenge posed by a co-worker. What you are seeing is a widget that takes in a static mesh and uses its paint function to draw the shape in UMG. The rotation and translation could all be modified. This particular rotation was good for showing off the mesh.
While admittedly not the most useful tool, I did learn a lot more about how 3D object are projected onto a 2D plane. Later additions of this also incorporated back face culling.
And for your amusement, here is ol’ yellow (Character in the UE4 Engine content). You will have to excuse the “camera“ angle for this shot. I found it to be more interesting but it may be a little to close.